A Grocery Trip
This is a game about trying to get groceries when you have social anxiety. Get every item you need from the store, and reach the register without being seen or seeing other people too many times.
Controls:
Menus:
- Mouse to interact, or:
- Move - IJKL
- Select - Space
Game:
- Move - WASD
- Look - IJKL
Editor:
- Move in menus - IJKL
- Select in menus - Space
- Move while placing objects - WASD
- Place selected object - E
- Rotate selected object - R
- Deselect object - Q
Controllers are also implemented, but they haven't been tested much so they may or may not work.

A note regarding the level editor:
The level editor works, but in its current state it's a little unintuitive to work with. Here are some instructions on how to operate the level editor, in case you would like to.
- First, place floor tiles to create a floor plan.
- Select "2" on the right-hand UI element to proceed to Door mode.
- Place a door in a valid location, and the editor will generate your walls and advance you to "3" Object mode.
- Place all the objects you would like to make a level.
- Press Export at the top, and a dialog should appear with a generated level code you can copy and use to play your level on the Level Select screen. If you cannot press the Export button, try clicking the "3" button on the right. This bug should be fixed, but I've left this tip just in case.
- There are some safeguards in place, but it's definitely possible to create unbeatable and nonsensical levels. The Remove tool has absolutely no safeguards implemented, so take care not to delete something unintentionally.
I hope you enjoy my game!

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